Skip to main content

Review: SWTOR MMO Beta

I've examined the NDA for my beta test this weekend, so this post will avoid specifics and deal in only generalities.

The short version is: I liked it, but not sure I want to buy it.

The longer version is:

Jean and I played up to 13 or so over the weekend, in a real binge run that took most of Saturday and part of Sunday. I'm sure that if I wasn't binging, I probably would've liked it more. Jean stuck to the force-user healy class (shocking!) while I went with the blaster-wielding DPS. First caveat: the roles in SWTOR are NOT as explicit as the roles in WoW, so I'm being a little cagy about it.

There are some very clear Bioware influences, too, including the morality slider and lots and lots of social interactions that change the way the world sees and responds to you. It's quite nifty.

Also, as Jean pointed out, the morality is much more clear. Unlike in WoW, where both sides are roughly morally equivalent, it's VERY clear who the bad guys are in SWTOR. The bad guys in SWTOR make the Empire from the SW movies look positively cuddly and attractive in comparison. I can see the appeal of playing that side of the conflict, but I'm not sure I'm going to like those people much. I'm certainly not going to like the characters much.

Ask me again in a week, when I haven't just come off a 20-hour bender, and I might've changed my mind. Because there's a LOT of good stuff in the game.

Comments

Popular posts from this blog

Organizing And You: Lessons from Labor History

    I made a joke on Twitter a while ago: Do I need to post the Thomas M Comeau Organizing Principles again? https://t.co/QQIrJ9Sd3i — Jerome Comeau says Defund The Police (@Heronymus) July 15, 2021 and it recently came back up because a member of my family got their first union job and was like "every job should be offering these sorts of benefits" and so I went ahead and wrote down what I remember of what my dad told me. My father had many jobs, but his profession was basically a labor union organizer, and he talked a lot about the bedrock foundation items needed to be serious about organizing collective action. Here's what I remember.    The Thomas M. Comeau Principles of Organizing -- a fundamental list for finding and building worker solidarity from 50 years of Union Involvement. This list is not ranked; all of the principles stated herein are coequal in their importance. Numbering is a rhetorical choice, not a valuation. 1) Be good at your job. Even in an at-will

Money and Happiness as a fungible resource

Money really does buy happiness. Anyone who tells you differently has a vested interest in keeping you poor, unhappy, or both. I know this because I grew up on the ragged edge of poor, and then backed my way into a career in IT, which is where the modern world keeps all the money that isn't in Finance. So I am one of the extreme minority of Generation X that actually had an adulthood that was markedly more financially stable than my parents. And let me tell you: money really does buy happiness. To be clear: at 45 years old, I'm now in a relationship and a period of my life where our household is effectively double-income, no kids. I live in the city, but I own a house, and can only afford to do that because of our combined income. We also have two cars -- one new, one used (though neither of them is getting driven very much these days) -- and we have a small discretionary budget every month for things like videogames, books, and the like. What my brother used to call DAM -- Dic

Activision, Blizzard, Game development, IT, and my personal role in all of that.

 I'm pretty sure if you spend any sort of time at all on Twitter and/or spend any sort of time playing videogames, you are by now at least aware of the lawsuit brought forth by the State of California's Department of Fair Employment and Housing versus Activision Blizzard, Inc., et al. From this point on, I'll add a Content Warning for folks who are sensitive about sexual assault, suicide, and discrimination based on sex, gender, and skin color, as well as crude humor around and about sexual assault , and what the State of California refers to as "a pervasive 'frat boy' culture" around Act/Bliz, especially in the World of Warcraft-associated departments.   Just reading the complaint is hard rowing, even with the clinical legalese in place. The complaint itself is relatively short; 29 pages laying out ten Causes of Action (basically, "these are the legs on which our lawsuit stands"). I'm not sure I have the vocabulary to properly express how a