Skip to main content

Occasional Media Consumption: Middlegame, by Seanan McGuire

The most amazing thing to me, in a book filled with amazing things, is that McGuire never addresses the title choice of the book, and yet it was perfectly, brilliantly obvious from about a third of the way in. No, I won't spoil it; I'm not an asshole. But it is amazing, and exactly appropriate for the story being told. There are a LOT of things being juggled in this book. Pairs of characters. Solo characters. Histories. Magic. The modern world. Alchemy. The hidden corners everywhere in the world, and some of the people who live there. And the places that exist in the social unconscious, that are there but not there any longer.

It's hard to talk about this book without spoiling it, because many of the choices the author makes are so outside the norm of the genre that to give them away is to take away from the ingeniousness of the move itself. But in the same way, I've also read several books that leverage exactly the same tropes and choices in similar ways, to great and brilliant effect. I would not be far off comparing Middlegame to Kameron Hurley's excellent Light Brigade, but that's a very, very facile read of both works. In the same way, I could compare it to Terry Pratchett's enduring Night Watch, but don't expect it to read that way; the humor and tone is wildly different.

And there is humor in this book; much of it dark, much of it quiet, but some of it laugh-out-loud-at-the-absurdity-of-it when you come to it. The entire sequence in the Denny's is pretty hilarious, in that dark way that things are funny at 3AM in a Denny's when your life has gotten to the point where you're at a Denny's at 3AM. Also, the commentary on children's names makes me laugh every time I read it.

There is SO MUCH in this book I want to talk about! But to try and talk about it without having the other person having read it would be at best confusing and at worst a bad translation of a great book. So do me a favor: go and read this book. You won't be disappointed.

Comments

Popular posts from this blog

So that happened.

I couldn't resist, and didn't really want to. So I bought an iPad. First Gen, but they're on significant sale right now, so I can use this one until July or august, when I'll buy an iPad2 and give this one to someone else. I named it "conspicuous consumption" because it seemed like truth in advertising. FYI, this blog post is coming from inside the tablet!

#RPGaDay 2017 -- Day 12

Which RPG has the most inspiring interior art? This is another one of those 'define your term' questions, because inspiring to whom? Inspiring to what? Are we talking about me wanting to build a cool-looking character? Then I'm not sure anyone can beat Paizo's Pathfinder work, or the 4E core rulebook art. Inspiring to really get into the tone of the game itself? Then the particular aesthetic of the powered-by-the-Apocalypse games (notably No Rest For The Wicked , Dungeon World , and the core Apocalypse World book) are on-point for that, as is the incredible Flat Pack and Maschine Zeit . Inspiring to me as a player about the experience of playing RPGs? Then Fate 's core rulebook, with the gamers of colour and the disabled gamers is really inspiring to my heart about the hobby, as well as Breakfast Cult . What about you? What are you inspired by?

#RPGaDay 2018 Day 19: What music enhances your game?

Again, this really depends on the game and whether or not I'm playing or running or what have you. The RIFTS game I just storyran leaned heavily on Tell That Devil by Jill Andrews and Neko Case's Hold On, Hold On  for mood and setting. Sometimes, I think about themes for my characters. I had a dwarven knight that used to ride around humming Shostakovich's 5th . And there's a good chance that my newest character will hum chiptunes to themselves, since they're a robot.