Skip to main content

Occasional Media Consumption: Gideon the Ninth, by Tamsyn Muir

There is -- I won't say no trick, but perhaps -- very little trick to introducing the reader to a character and then making us like that character. An author can make it a bit harder for themselves by making the character somewhat disagreeable, at least at the start, but eventually we get to the bits where the character does something good and then we like them. An author can do this in reverse, too: show the reader a character, and them make us not like that character. Arguably, it's slightly easier, because we just see the character being an asshole, and then we don't like them. But there is a positive magic in the trick of taking a character, and making us not like them, and then changing our minds. It's a hell of a trick, too. We're introduced to a character, and then the do something disagreeable or assholish, and then we don't like the character. And then, little by little, the author peels back the layers, and suddenly we understand. The character was likable the whole time; we just didn't have the right point of view.

The amazing thing about Gideon the Ninth is that Tamsyn Muir doesn't just content herself with doing one of these tricks. Oh no; one is not enough. We must see them all. We must see the character who we are meant to like, and like them. And we must see the character we are meant to like, and then learn to dislike them. And we must see the character we are meant to dislike, and then we must learn, without that character changing, that in fact we should like them instead. I cannot think of another novel in recent history where the learning arc of the story was driven by the reader rather than any character in the novel. It's brilliant and defiant and a gigantic risk and the fact that Tamsyn Muir sticks the landing makes me, frankly, angry that I hadn't discovered her before now. It's pretty common for me to have an emotional reaction to a book, but it's rare for me to cry for the villain of a piece; and for this one, I was weeping openly as the climax roared through me.

The closest I can come to a summation of the story is "In a Warhammer 40K universe, a cozy murder mystery appears" and that ignores entirely the lesbian romance subplots and the goth-swordmaster-wearing-aviators eponymous main character.

It will be a travesty if this book doesn't win a Nebula. It will be a crime if it doesn't win a Hugo. And I can't wait to see what comes next, not just for these characters, but from the author.

Comments

Popular posts from this blog

So that happened.

I couldn't resist, and didn't really want to. So I bought an iPad. First Gen, but they're on significant sale right now, so I can use this one until July or august, when I'll buy an iPad2 and give this one to someone else. I named it "conspicuous consumption" because it seemed like truth in advertising. FYI, this blog post is coming from inside the tablet!

#RPGaDay 2017 -- Day 12

Which RPG has the most inspiring interior art? This is another one of those 'define your term' questions, because inspiring to whom? Inspiring to what? Are we talking about me wanting to build a cool-looking character? Then I'm not sure anyone can beat Paizo's Pathfinder work, or the 4E core rulebook art. Inspiring to really get into the tone of the game itself? Then the particular aesthetic of the powered-by-the-Apocalypse games (notably No Rest For The Wicked , Dungeon World , and the core Apocalypse World book) are on-point for that, as is the incredible Flat Pack and Maschine Zeit . Inspiring to me as a player about the experience of playing RPGs? Then Fate 's core rulebook, with the gamers of colour and the disabled gamers is really inspiring to my heart about the hobby, as well as Breakfast Cult . What about you? What are you inspired by?

#RPGaDay 2018 Day 19: What music enhances your game?

Again, this really depends on the game and whether or not I'm playing or running or what have you. The RIFTS game I just storyran leaned heavily on Tell That Devil by Jill Andrews and Neko Case's Hold On, Hold On  for mood and setting. Sometimes, I think about themes for my characters. I had a dwarven knight that used to ride around humming Shostakovich's 5th . And there's a good chance that my newest character will hum chiptunes to themselves, since they're a robot.