Skip to main content

#RPGaDay 2017 -- Day 12

Which RPG has the most inspiring interior art?

This is another one of those 'define your term' questions, because inspiring to whom? Inspiring to what? Are we talking about me wanting to build a cool-looking character? Then I'm not sure anyone can beat Paizo's Pathfinder work, or the 4E core rulebook art. Inspiring to really get into the tone of the game itself? Then the particular aesthetic of the powered-by-the-Apocalypse games (notably No Rest For The Wicked, Dungeon World, and the core Apocalypse World book) are on-point for that, as is the incredible Flat Pack and Maschine Zeit. Inspiring to me as a player about the experience of playing RPGs? Then Fate's core rulebook, with the gamers of colour and the disabled gamers is really inspiring to my heart about the hobby, as well as Breakfast Cult.

What about you? What are you inspired by?

Comments

Popular posts from this blog

Money and Happiness as a fungible resource

Money really does buy happiness. Anyone who tells you differently has a vested interest in keeping you poor, unhappy, or both. I know this because I grew up on the ragged edge of poor, and then backed my way into a career in IT, which is where the modern world keeps all the money that isn't in Finance. So I am one of the extreme minority of Generation X that actually had an adulthood that was markedly more financially stable than my parents. And let me tell you: money really does buy happiness. To be clear: at 45 years old, I'm now in a relationship and a period of my life where our household is effectively double-income, no kids. I live in the city, but I own a house, and can only afford to do that because of our combined income. We also have two cars -- one new, one used (though neither of them is getting driven very much these days) -- and we have a small discretionary budget every month for things like videogames, books, and the like. What my brother used to call DAM -- Dic

Occasional Media Consumption: Swordheart, by T. Kingfisher.

I'm not sure how to say what I want to say without saying it wrong. I don't think I have been this excited for a new author's work since I was in the rapid process of discovering and then chewing through the back catalog of C.J. Cherryh, who at that point had just published Foreigner and grabbed me by my whiskers and screamed (metaphorically) "Look! Here is an author whose style of prose and choice of character speaks directly and entirely to you!" Or that moment in my high school years when I stumbled upon Melissa Scott's Trouble and Her Friends and I suddenly knew, with a certainty that has still not yet left me, that I wanted to be a part of the future (and the culture) of technology. And yet that's not fair, because T. Kingfisher, nee Ursula Vernon, is her own writer, her own voice, her own authorial person, and doesn't deserve to be compared to others.   To say that Kingfisher's prose style and choice of genre (which is to say, a

Occasional Media Consumption: Justice League (2017)

So let's get this out of the way first: this movie is bad. I mean, it's bad . And not in the way that most superhero movies are bad, though it is bad in that way too: inconsistent characterizations, lack of understanding of motivations, weirdly-shot fight scenes, dodgy use of CG, etc. I mean, it is bad in all of these ways too, especially the whole thing where they digitally removed a mustache from Henry Cavill, who's honestly doing his best with a bad script and a character he's fundamentally unsuited to play. Gail Godot, in an iconic roll for her, suddenly shoved out of the way to make room for (also fundamentally-miscast) Ben Affleck's the Batman and Cavill's Superman, And Ray Fisher and Ezra Miller trying to introduce characters that honestly deserve their own movies. Jason Momoa's Aquaman got his own movie, but as far as I can tell he's just stepped into this one from a whole different universe and is basically pretending to live in the grim-n-gritt