Skip to main content

#RPGaDay 2017 -- Day 2

What RPG would you like to see published?

I would absolutely LOVE to see No Rest For The Wicked get some official love from 2K Games -- it's a note-perfect build for a videogame-to-tabletop translation. And I'm not just saying that because I helped to playtest the game.

I'd love to see a Fallout-branded game of some sort; I think Apocalypse World is great but I feel it's probably too dark and serious for Fallout. The Fallout series needs both a humourous, gonzoish twist and a willingness to buy into the alternate history of the universe that AW doesn't have right out of the box. That said, AW 2nd Edition is AMAZING and you should buy it now.

I'd be brilliantly happy if someone wanted to help me work up some rulesets to fit around my "Secret History of the Intelligence Services" idea that I tried to flesh out a couple of years ago, I would be really interested in that -- I'm terrible at mechanics but I collaborate well -- but I would fall over my own feet rushing to my wallet to buy a game that was based on the life and times of Mademoiselle Maupin.

How about y'all?

Comments

Popular posts from this blog

Organizing And You: Lessons from Labor History

    I made a joke on Twitter a while ago: Do I need to post the Thomas M Comeau Organizing Principles again? https://t.co/QQIrJ9Sd3i — Jerome Comeau says Defund The Police (@Heronymus) July 15, 2021 and it recently came back up because a member of my family got their first union job and was like "every job should be offering these sorts of benefits" and so I went ahead and wrote down what I remember of what my dad told me. My father had many jobs, but his profession was basically a labor union organizer, and he talked a lot about the bedrock foundation items needed to be serious about organizing collective action. Here's what I remember.    The Thomas M. Comeau Principles of Organizing -- a fundamental list for finding and building worker solidarity from 50 years of Union Involvement. This list is not ranked; all of the principles stated herein are coequal in their importance. Numbering is a rhetorical choice, not a valuation. 1) Be good at your job. Even in...

#RPGaDay2018 Day 12: Your Wildest Character Concept?

I've always liked to play characters that are more than a little off-of-plumb, so this isn't actually very easy to figure out. I mean, aside from the geth detective-inspector, or the kobold necromancer, or the Paladin of Kuan-Yin who was forbidden from killing anything? I think the one that stands out the most to me at this point, looking back, is my halfling bard / gunslinger, Otto. He was designed to have the fastest mouth in all of Ptolus; all (and I mean ALL) of his resources were dumped into bluff and intimidate, and his perform skill was "monologuing". He was entirely about establishing a baseline of being a badass, and making sure no one noticed that he had absolutely nothing to back it up. Otto did eventually end up with a decent shooting skill, but other than that, he was mostly about talking himself into (and not nearly as often out of) trouble. Otto was fun.

#RPGaDay 2017 -- Day 18

Which RPG have you played the most in your life? If you count all the editions of D&D as one RPG, then the answer is D&D. I never was serious about 1st or 2nd Ed., but I was part of a 3E playtest group, and I started a 4E campaign basically as soon as I could. If you don't count all of the D&D editions as one, then the answer is HERO system, specifically Champions 4th Ed, the Big Blue Book. I was part of a group that played with the BBB for quite a while, through two multi-year campaigns. I have to admit, there is something rather satisfying about chucking great fistfuls of d6s across the battlemat and being able to figure out the body damage basically instantly. After that, I think it's GURPS, and then after that would be Pathfinder, and then 4E. I've dabbled so much with so many systems that the long-term campaigns basically swamp everything else.