Success with complications.
I don't like failure; I think as a general rule it's boring. But success with complications is always a great way to make a bad situation just that much worse, in a way that can make for some really fun and interesting narrative options. If it were up to me, I would only ever play in games where failure is impossible without a narrative reason. Failure happens at the narrative level; success with complications happens at the play level, at least in my ideal tablespace.
I don't like failure; I think as a general rule it's boring. But success with complications is always a great way to make a bad situation just that much worse, in a way that can make for some really fun and interesting narrative options. If it were up to me, I would only ever play in games where failure is impossible without a narrative reason. Failure happens at the narrative level; success with complications happens at the play level, at least in my ideal tablespace.
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