The obvious and boring answer is Savage Worlds: RIFTS. I just finished up the second six-issue series for my tabletop group, and so I've been thinking a lot about it and how if I had stuff to do over again what I'd do differently. The SW system is a good, solid one, and the RIFTS bolt-on is certainly RIFTS-like, but boy does it not even pretend to be balanced or reasonable. Which is fine; we had a big group and I think everyone had fun, or at least they said they did, but I'm not sure I'd use the system again. There was a lot of nostalgia (mostly negative) bound up in that decision, and I'm not sure it was worth it.
To give you an idea of just how much I am happy to let go of SW:R -- I'm actually looking forward to a 5E game.
To give you an idea of just how much I am happy to let go of SW:R -- I'm actually looking forward to a 5E game.
Comments
Post a Comment