The next game I'm not running is a first-time game from a friend of mine using the 5E ruleset in a SciFi setting. We're doing character creation during the first session, which is next month, and I've already got a half-dozen different ideas for characters. I may end up coming up with an idea for each class.
The next game I'm running is a more complicated question. I just came off of a series of games I storyran over the last couple of years, so I'm a little burnt out on the storyrunner role right now. Which of course hasn't stopped me from brainstorming a bunch of game ideas, none of which feel particularly innovative or original. I always try to find a little spin on the concept that gives people a reason to get invested, and I don't feel like I've found that spin in these ideas yet.
For instance, I have an idea about the players being a group of first-responders in a cyberpunk-dystopian retrofuture, a la "DocWagon" from Shadowrun (but without the magic). I haven't quite figured out what the spin is on that one, though. Gary Montgomery on G+ suggested I use Blades in the Dark as the system, in order to hew to my five-act-structure for each session. I'd also be interested in trying out the new Over the Edge system.
The other idea I had was a game where the entirety of the play time at the table was the team dealing with interpersonal fallout and social interactions after / before adventures. Like, all of the adventuring / combat would happen offscreen, maybe even in a narrative way via forum / email, but the play time at the table would be taken up with the characters interacting and reacting to stuff that happened "in the field". Think "Barney Miller in a Tavern". I'd probably want to use something heavy on the interpersonal systems like Cortex+ or the like.
The next game I'm running is a more complicated question. I just came off of a series of games I storyran over the last couple of years, so I'm a little burnt out on the storyrunner role right now. Which of course hasn't stopped me from brainstorming a bunch of game ideas, none of which feel particularly innovative or original. I always try to find a little spin on the concept that gives people a reason to get invested, and I don't feel like I've found that spin in these ideas yet.
For instance, I have an idea about the players being a group of first-responders in a cyberpunk-dystopian retrofuture, a la "DocWagon" from Shadowrun (but without the magic). I haven't quite figured out what the spin is on that one, though. Gary Montgomery on G+ suggested I use Blades in the Dark as the system, in order to hew to my five-act-structure for each session. I'd also be interested in trying out the new Over the Edge system.
The other idea I had was a game where the entirety of the play time at the table was the team dealing with interpersonal fallout and social interactions after / before adventures. Like, all of the adventuring / combat would happen offscreen, maybe even in a narrative way via forum / email, but the play time at the table would be taken up with the characters interacting and reacting to stuff that happened "in the field". Think "Barney Miller in a Tavern". I'd probably want to use something heavy on the interpersonal systems like Cortex+ or the like.
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