That 'tricky' is doing a lot of heavy lifting, but I'll take it to mean "a situation that could have gone bad or could have been incredibly uncomfortable, but worked out for everyone in the end". In that respect, I think the experience I'd pick was the LARP event where I was leaving town and also had figured out I didn't like LARPing, so I worked up a plotline with the Storytellers to kill my character and in the process rearrange the entire power structure of the game and troupe. There were a lot of people who had the potential to be extremely upset about the loss of either their characters or the loss of significant resources expended to make sure their characters didn't die. Instead, everyone seemed to think it was a great way to really shake things up, and give a bunch of people a chance to maneuver or start new characters. I had a great time during the afterparty when many players came up to me, called me a bad name, and then shook my hand or otherwise thanked me.
I liked most of the people I was gaming with, and I liked the "amateur theatre company" feel of the group, but in the end I determined that LARPing wasn't really my cup of tea. But it was fun while it lasted, and it ended with a bang.
I liked most of the people I was gaming with, and I liked the "amateur theatre company" feel of the group, but in the end I determined that LARPing wasn't really my cup of tea. But it was fun while it lasted, and it ended with a bang.
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