I have always been a huge fan of 3d6 roll over; I immediately liked it when I was first introduced to it in Champions, and I've liked playing with it whenever possible since. I especially like what Green Ronin did with the AGE mechanic, where the wild die and doubles for stunt points were added into it as a single roll, which I think is a brilliant addition.
I also like exploding dice, and have sometimes used that in addition to the 3d6 base mechanic.
That said, I've become quite interested in the Stat+2d6 mechanic at the core of the Apoc-world games.
I've been thinking about how to implement some sort of reasonable curve with 2 or 3 d12s, because d12s are awesome, but I don't have the stats/math background to do any serious crunching of data.
I also like exploding dice, and have sometimes used that in addition to the 3d6 base mechanic.
That said, I've become quite interested in the Stat+2d6 mechanic at the core of the Apoc-world games.
I've been thinking about how to implement some sort of reasonable curve with 2 or 3 d12s, because d12s are awesome, but I don't have the stats/math background to do any serious crunching of data.
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